

For two-sided collision surfaces, such as cloth geometry, the layer applies to both sides of each polygon (back and front). This layer consists of the region of space that has a distance of at most Collision Radius to some polygon. This is the radius of an imaginary padding layer around the polygons. When colliding against small volumes, this may mean that you need to increase the number of points on your mesh to get accurate collision results. When volume-based collisions are enabled, only points will be colliding against the volumes, not the interiors of polygons and tetrahedrons. Static Object) is treated as being one-sided only the outsides of the polygons, determined by the winding order, oppose collisions. The geometry of the external objects (e.g. Other types of primitives, for example spheres, are be ignored. When geometry-based collisions are used, only polygons and tetrahedrons in the Static Object are considered. The geometry-based collisions collide points against polygons, and edges against edges. When Collision Detection is set to Use Surface Collisions, then geometry-based continuous collision detection is used. When the Collision Detection parameter on the Static Object is set to Use Volume Collisions, then the polygon vertices will be tested for collision against the signed distance field (SDF) of the Static Object. These other objects may belong to the same solver or they may be be Static Objects, RBD Objects, or the Ground Plane. Eric Santiago on projects CC 2015 will not open in CS5.If enabled, the geometry in this object will collide with all other objects.Josh Ramakers on AE (2020) Audio is Out of Sync in Rendered file when using H264 Codec Adobe After Effects.(I’ve attached the save file in case anyone wants to take a shot at it…)Ĭreate Your Profile on Creative COW’s Resume Board! And, just in case, I have indeed tried deleting these fixed points / anchors just in case… still couldn’t move the object.

Without those, the object just falls to the floor. Just for a heads up, Axis Modification isn’t enabled, so it isn’t that.Īlso, because it’s an animated cloth object, the two sets of points on either end are “set” as fixed points in the Cloth > Dresser properties of the plane… but that is so it can animate properly. If I create new objects, like a cube for example, I can move those around no problem.

It seems that when I move the object, it sort of “pulls” on it, like it’s trying to move it, but it snaps right back into place…

I created a simple ribbon of Police Line tape for a video i’m working on, using planes and cloth surfaces, and it came out pretty nice I think… except, for some reason, I suddenly can’t move the object… I can’t scale it, I can’t rotate it, but the important thing is I can’t even move it. Hi all, having a bit of an odd issue here…
